Unwell #10 update!

Unwell Demo received its 10th update on Steam ๐Ÿ™‚ Breakdown of the key changes in the updated version: CONTENT – added breath sound to running, which volume is relative to the level of stamina. Less stamina = louder the breath sound. That should make it easier to control your stamina…

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Unwell #9 update!

Unwell received its 9th update on Steam ๐Ÿ™‚ Breakdown of the key changes in the updated version: CONTENT – Field Of View implemented! Watch your back! ๐Ÿ™‚– major material upgrades for plenty of objects in game! TWEAKS/FIXES – solved bunch of minor bugs Level 3 is comming soon! Thank you…

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Unwell #7 & #8 update !

HOTFIX – resolved an issue with enemies hitboxes being enabled after their death. Unwell received its 8th update on Steam ๐Ÿ™‚ Breakdown of the key changes in the updated version: CONTENT – LEVEL2 got expanded, twonew localizations and a riddle to solve!– more interactables in Pride level!– Hit sounds got…

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Unwell #6 update!

Unwell received its sixth update on Steam ๐Ÿ™‚ Breakdown of the key changes in the updated version: CONTENT There are more ways to reflect the level of your sanity, so you better keep it up ๐Ÿ™‚ TWEAKS/FIXES Some textures and materials received a slight upgrade. The third level is in…

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Unwell #2 Steam Update!

Unwell received its second update on Steam ๐Ÿ™‚ Breakdown of the key changes in the updated version: CONTENT – Added waterfalls to the game.– Added plenty of details to the levels with additional interactable content.– Added light to the end of level 1 broken bridge for better navigation.– Added a…

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Save/load system implementation

If you neglect the core mechanics of your game for too long, it will become harder to implement. The further you go, the harder it gets, especially if you are learning along the way. We implemented a save/load system and survived that test, yet learned our lesson the hard way……

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So… what is going on?

We’ve got a big date tomorrow, so stay tuned for some great news! ๐Ÿ˜Š Especially if you live in Wroclaw, Poland. If not, don’t fret; we will bring you recordings of this enigmatic event the day after. ๐Ÿ˜Š On the other hand, we had to postpone the demo publication to…

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Something big is coming.

While we work on the development of Unwell, we also work hard on our Indiegogo campaign. There is a lot to do, and we got something special prepared for you. Something is coming, and we will record it for you to see very soon ๐Ÿ™‚ Brace yourselfes for this Thursday…

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Important date for us – Indiegogo start!

On 04.11.2023 we have accumulated all our work into our Indiegogo campaign. We waited for this for a long time, and finally it came. We are happy with all we achieved so far. Having Indiegogo published does not mean, that we resting on one’s laurels. A lot of work is…

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Unwell Devlog: Serendipitous Partnerships and Soundscapes

Welcome back to the Anaesthetic Game Studio devlog, where we continue to unravel the journey of creating our debut game, “Unwell.” In our ongoing quest to bring this unique vision to life, we’ve encountered various serendipitous moments and formed remarkable collaborations. In this installment, we dive into the strategic aspects…

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Anaesthetic Team building: Meeting Pavel.

Continuing on our journey through the remarkable development of Anaesthetic Game Studio and our debut game “Unwell,” we come across another serendipitous encounter that played a pivotal role in shaping our studio’s success. The founder’s journey to assemble a talented team to bring “Unwell” to life was characterized by a…

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Anaesthetic Serendipitous Encounter: Meeting Kelly.

Welcome back to the captivating journey of Anaesthetic Game Studio, where every member brings their unique talents and passion to create immersive gaming experiences. In our last post, we introduced you to Magdalene, our talented graphic artist who has been instrumental in shaping the studioโ€™s visual identity. Now, letโ€™s venture…

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Anaesthetic Team building: Meeting Magdalene.

Welcome back to the intriguing journey of Anaesthetic Game Studio, indie games developer like no other. In our last post, we explored the inception of our unique studio and the enigmatic character known as The Doctor, who would become central to their narrative-driven games. Now, let’s dive into the next…

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