Anaesthetic Team building: Meeting Magdalene.

Welcome back to the intriguing journey of Anaesthetic Game Studio, indie games developer like no other. In our last post, we explored the inception of our unique studio and the enigmatic character known as The Doctor, who would become central to their narrative-driven games. Now, let’s dive into the next chapter of our extraordinary story, where the team takes its first steps towards bringing their vision to life.

The Chance Encounter:

The early days of Anaesthetic Game Studio were marked by solo exploration and meticulous planning. But, as the saying goes, sometimes you find the most remarkable treasures in the unlikeliest of places. In this case, the treasure was Magdalene, a gifted graphic artist who would play a pivotal role in the studio’s journey.

The serendipitous meeting between Anaesthetic founder and Magdalene occurred thanks to their partnership with Otwarte Pracownie Plastyczne. Having known the director of this partner for many years, the founder had collaborated on various projects, mainly involving hardware used for recording audio and video, including drones – before Anaesthetic Game Studio idea was even concieved. Little did he know that this partnership would lead to the discovery of a talented artist who would breathe life into his vision.

Magdalene’s Contribution:

Magdalene’s arrival at Anaesthetic Game Studio was nothing short of a game-changer. With her artistic prowess and creative flair, she took on the role of the studio’s graphic artist. Her mission: to transform the studio idea and concepts into captivating visuals that would define the look and feel of their being.

One of the earliest and most significant projects that Magdalene is working on is the studio’s first game, “Unwell.” The game’s logo, which she meticulously designed, perfectly encapsulated the essence of Anaesthetic Game Studio vision. It was a visual masterpiece that left no doubt about the studio’s commitment to excellence in storytelling through video games.

A Vision Confirmed:

Magdalene’s presence was more than just a fortunate encounter; it was a confirmation of Anaesthetic potential. Her ability to translate abstract concepts into stunning visuals and her dedication to the studio’s mission fueled the the founder belief that he is on the right path.

And that is how the first role beside Main Protege of the Doctor began to exist – Studio’s first Ophthalmologist, Magdalene.

The birth of Anaesthetic Game Studio was marked by mystery, meticulous planning, and the emergence of The Doctor. With Magdalene on board, the studio’s vision was not only affirmed but elevated to new heights. It was clear that this team is destined for greatness.

And so, this was just the beginning of Anaesthetic Game Studio remarkable journey. In the upcoming posts, we will delve deeper into the studio’s growth, the collaborative spirit that shaped our creative process, and the development of our first game. Stay tuned as we continue to unravel the captivating story of Anaesthetic, where dreams are transformed into immersive gaming experiences.

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