Overview of key changes in the updated version:
CONTENT
- If it bleeds, you can kill it. If you get cornered, you can fight back and make a bloody mess!
- More light added to couple of areas!
- Intermission level got an update. There are more things you do not want to see!
FIXES/IMPROVEMENTS
- Protagonist movement got one of its last reworks. His movements are more human! 🙂
- Some textures got a rework.
- windowed/fullscreen options should work correctly. At last.
- save system got a nice rework, so you should not be able to softlock your playthrough.
What’s next?
We are now working on the third level and improving the overall game experience 🙂
The second type of less friendly well-dweller is almost ready; only the sounds are left to implement 🙂
Soon, we’ll expand the third level’s available area for exploration!
Thank you for standing with us against the Gray.
Head Protégé