Unwell 15th update!

Unwell Demo received its 15th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

CONTENT

– The key to find in level 2 is now more visible and interactive. It will be easier to deduce what to do.
– The in-game menu now has settings where you can change graphics quality on the fly πŸ™‚
– The in-game menu now has a controls review option.
– Quickslots now save along with your progress, so you won’t need to reassign them with every death. Quality of life improvement! πŸ˜€

TWEAKS/FIXES

– The fall damage animation logic has been reworked to be played properly every time. Falling hurts the protagonist, and we do not recommend doing this anyway.
– Entering and exiting the inventory is faster now, another quality of life improvement! πŸ˜€
– Observation logic has been reworked slightly, allowing you to interact with more items in the scene πŸ™‚
– Field Of Vision has been tweaked so you can see more, whether you want it or not.
– Protagonist item combination comments have been moved to a place where they can actually be read.
– Combination logic has been reworked. For instance, you can now fill the lamp with more oil refills at once πŸ™‚
– Quality settings are now bug-free. At least we hope so πŸ˜‰
– Some typos in letters and object descriptions have been fixed.
– Protagonist running/walking/landing sounds have had their logic changed, so now you will be able to hear all the commotion you make. We strongly advise against it.
– Unread notes in the inventory are more conspicuous. Please read them.
– The crowbar in level 1 is now more visible.

With every passing day, we are closer to updating the game with level 3. If you would like to check it out, reach out to us and ask for a special code to see what the level will be all about πŸ™‚

Thank you for standing against The Gray at our side.
The Head Protege

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