Hello, fellow well dwellers!
The Anaesthetic team celebrated its anniversary on 25.04 at Cybermachina Wroclaw game pub, co-organized with Korbank! We had a great time with people testing Unwell, engaging in productive conversations, and enjoying our very own drinks prepared by skilled bartenders π
We gained plenty of insight from our testers and are preparing changes to the Unwell world accordingly!
In the meantime, we’ve prepared a couple of hot fixes for the demo of Unwell π
TWEAKS/FIXES:
- Resolved issue with being stuck in the falling animation in some cases.
- Resolved some out-of-bounds issues.
- Optimized dodge mechanic.
- Made entry to level 2 more accessible.
- Enhanced durability of adversaries in level 2 (you’re welcome!).
- Addressed incorrect quickslot numbering in the inventory – we’ve reworked the logic behind it, but it still needs more refinement π
- Updated descriptions of some objects, revealing a bit more of the game’s lore.
- More changes to item icons.
Thank you for standing against The Gray with us.
The Head Protege”