Welcome to the latest devlog from Anaesthetic, the game studio that’s bringing you “Unwell.” In this post, we’ll pull back the curtain and give you an exclusive look at the tools and systems we rely on to make our game development process as smooth and efficient as possible.
- Unity – Our Engine of Choice:
At Anaesthetic, we’ve chosen Unity as our game engine for “Unwell.” While the world of game development was shaken by Unity’s recent fee changes, we stayed calm, confident that Unity would remain a solid foundation for our creative visions. Unity, like any game engine, has its quirks, but we’ve learned to embrace them, using the engine to its full potential.
Unity empowers our development team to create a game world filled with excitement and challenges, and it remains a pivotal part of the “Unwell” development journey.
- Redmine – Goal Management and Agile Collaboration:
A game development project needs a clear roadmap and an efficient way to manage tasks. That’s where Redmine comes into play. We use Redmine as our goal management system, where every task is linked to our overarching mission. This allows us to stay focused and ensure that each task contributes to our studio’s overall vision.
We’re proud to use a mixed goal/agile approach, maintaining flexibility while effectively achieving our goals. This balance keeps us agile, adapting to changes in the development process while still reaching important milestones on time.
- Scenarist – Crafting Compelling Game Scenarios:
“Unwell” is more than just a game; it’s an immersive world with a gripping storyline. To create and maintain our game scenario, we turn to Scenarist. This user-friendly software has surprised us with its effectiveness in crafting intricate game narratives.
Scenarist allows our team to breathe life into the characters and stories that players will experience, making the world of “Unwell” an engaging and unforgettable one.
- Discord – Our Hub for Communication:
Communication is key in game development, and Discord serves as our main communication software. Not only does it connect our team, but it’s also a hub for our loyal fans. We appreciate the sense of community that Discord fosters, as it allows us to engage with players, gather feedback, and share exciting updates and teasers about “Unwell.”
Conclusion
These are the tools that drive our game development process at Anaesthetic as we work on “Unwell.” Unity, Redmine, Scenarist, and Discord all play essential roles in creating an immersive and captivating gaming experience.
We can’t wait to share more about our journey and the development of “Unwell” with you. Stay tuned for more devlogs, updates, and insights into the world of game development at Anaesthetic!