{"id":1905,"date":"2023-12-15T17:45:12","date_gmt":"2023-12-15T17:45:12","guid":{"rendered":"https:\/\/anaesthetic.pl\/?p=1905"},"modified":"2023-12-15T17:45:20","modified_gmt":"2023-12-15T17:45:20","slug":"unwell-2-steam-update","status":"publish","type":"post","link":"https:\/\/anaesthetic.pl\/?p=1905","title":{"rendered":"Unwell #2 Steam Update!"},"content":{"rendered":"\n<p>Unwell received its second update on Steam \ud83d\ude42<\/p>\n\n\n\n<p>Breakdown of the key changes in the updated version:<\/p>\n\n\n\n<p><strong>CONTENT<\/strong><\/p>\n\n\n\n<p>&#8211; Added waterfalls to the game.<br>&#8211; Added plenty of details to the levels with additional interactable content.<br>&#8211; Added light to the end of level 1 broken bridge for better navigation.<br>&#8211; Added a mechanic to drain health if the player stays in the dark for too long.<br>&#8211; Added a safe landing spot mechanic for the intended road to progress.<br>&#8211; Added a method to update health in the inventory, along with protagonist commentary!<\/p>\n\n\n\n<p><strong>TWEAKS\/FIXES<\/strong><\/p>\n\n\n\n<p>&#8211; Resolved some description overlap at the beginning of level 1.<br>&#8211; Reworked one of the collapsing platforms for a better feel \ud83d\ude42<br>&#8211; Adjusted the fall damage logic to match the animation.<br>&#8211; Moved grounded and fall logic to fixed update to make them independent of frames.<br>&#8211; Added a speed limit to prevent the player from sliding down stairs too quickly.<br>&#8211; Removed an additional grounding check that became redundant due to previous adjustments.<br>&#8211; Increased the volume of protagonist landing sounds.<br>&#8211; Added colliders to prevent the protagonist from walking beyond the bounds of the level.<br>&#8211; Resolved an issue with inventory item descriptions doubling after exiting the inventory.<br>&#8211; Adjusted player character variables responsible for physics and movement for a more realistic feel. No more Sonic speed!<br>&#8211; Resolved an issue with death animations being played incorrectly and at a low framerate.<br>&#8211; Added a ledge near the safe spot on level 2 to prevent annoying deaths due to an inability to see a hole.<br>&#8211; Added additional colliders to some bridges to help you navigate the area. Invisible little helpers are there &lt;3<br>&#8211; Added blocking colliders to prevent speedrunning. Sorry, speedrunners, maybe next time&#8230; \ud83d\ude09<br>&#8211; Made the enemies more perceptive and responsive. You have been warned.<\/p>\n\n\n\n<p>Thank you for standing against The Gray at our side.<\/p>\n\n\n\n<p><em>The Main Protege<\/em><\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-16018d1d wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-align-center wp-element-button\" href=\"https:\/\/anaesthetic.pl\/?page_id=1689\">Back to Devlog<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Unwell received its second update on Steam \ud83d\ude42 Breakdown of the key changes in the updated version: CONTENT &#8211; Added waterfalls to the game.&#8211; Added plenty of details to the levels with additional interactable content.&#8211; Added light to the end of level 1 broken bridge for better navigation.&#8211; Added a&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1906,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-1905","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-devlog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Unwell #2 Steam Update! 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